Making a Killing With a Life-End(ing) Job.
Death Coming, by NEXT Studios and Zodiac Interactive, is a game that takes physics-based puzzle solving and pushes that concept toward accomplishing an increasingly high goal of reaped souls. Players are put into the robes of Death’s assistant and given a quota of humans to kill. The main way this is achieved is by activating various death traps like a shoddily-mounted air conditioner, a heavy shelf or even things as over the top as toggling a satellite dish to summon a flying saucer to do the killing for you.
While all of this sounds like a cake walk where players can just play around with interesting ways of dispatching humans in earn a gold trophy, success as a grim reaper earns the increasing interest of guardian angels. Later levels become a delicate dance between pulling off impressive, multi-soul-reaping plays and dodging the notice of angels. If the angels catch you three times, you are forced to reset the level.
Overall, this title is an entertaining way to kill some time and work the brain. Players get to enjoy crisp sound design and a pleasingly cute aesthetic that contrasts with the brutality of electrocutions, incinerations and exsanguinations they get to unleash upon the humans. While the gameplay is swift and responsive, every new form of destruction will usually call for a reset as the game offers no way of previewing a death trap in order to make an informed decision on when to unleash it. The inclusion of the punitive angels also seems like a mixed feature. Yes, the presence of angels means that players have to consider stealth when going for the big scores but they can also become a severe deterrent toward progress when dealing with frustrated players unable to see another way of clearing a level or making a new personal high score.