Horizon Zero Dawn. The Perfect Killing Machines!

From start to finish the world and lore of Horizon Zero Dawn (HZD) were not only enticing but through the 40-hour playthrough, I’d go as far as to say there was not a dull moment with the controller in my hand.

Horizon Zero Dawn cut-scene

Horizon Zero Dawn cut-scene

Through the somewhat cheesy dialogue, there indeed was a beautiful story woven before the main character (Aloy) and the gamers eyes.

Although the side missions were simplistic and without a real sense of reward, besides some XP here and there, the primary campaign was full of some of the greatest cliffhangers I have encountered in a video game to this day.

Every in-game minute I spent deciphering the messages from the “old ones” about HZD, left me waiting, wanting more and more information, as well as full of anticipation while Aloy discovered her true place in the world she found herself in.

If destroying monsters and unlocking explosive skill trees all while inhabiting a sandbox world sounds like a blast, then this is the game for you.

Controls

Easy to grasp, fluid movements and a stunning scenery immerse the gamer in a machine filled world with lots of fun, yet simple jump puzzles, lots of dungeon type “cauldrons” to explore, and plenty of trails to run or ride a mount on.

Straightforward, precision focused combat paired with heavily detailed strengths/weakness lists for each machine ensures that every fight you encounter, is winnable, yet a touch of finesse is favored to prevail.

Replay-ability

Whether trying the game with a fresh start or trying out the New Game+ function, this game’s combat makes any battle feel like its worth it.

Choice Dialogue

Horizon Zero Dawn cut-scene

Horizon Zero Dawn cut-scene

The dialogue and cut-scenes tended to be dry and sometimes felt unnecessary, the saving grace came in the concept of a choice in responses that directly affected the characters interaction with Aloy and what happened next. No significant game changes, and there certainly wasn’t different endings to the campaign, making the changes in the gamers choice obsolete. However, it did add a sense of connection with Aloy and myself as the gamer, allowing me to really get to choose how people saw Aloy in my playthrough. Great little addition to the game.

Article by: Off The Radar Gaming

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Summary
The dialogue and cut-scenes tended to be dry and sometimes felt unnecessary, the saving grace came in the concept of a choice in responses that directly affected the characters interaction with Aloy. All in All, this game was very enjoyable. Where it lacked in content, the engine and beauty of the world you are placed in made up for it massively.
Good
  • Mechanics
  • 3 choices dialogue
  • Lore
Bad
  • Cheesy dialogue
  • Lack of side mission content
9.5
Amazing

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